|
The Cosmology of the Blessed and the Damned A
Summary of our Yog Sothothery
Simply put the energies involved in these workings are of the pure chaos encircling a central Void, from which all ordered form both emerges from and returns to. That is they are the formless forces of pre-manifest, Primal Kaos, both creative and destructive. Unlike some, we do not regard any of these forces as simply 'dark', 'evil' or 'malicious', however, like most psychic phenomena, they function through the filter of the operator and take on the latter's attitudes and assumptions in relation to them. As Buddhists put it, 'if on encountering a demon we see it as a demon it will remain so, but on realising it exists in our mind we are liberated from it'. But in addition the phenomena also appears to be strongly conditioned by local environmental situations (both material and psychological), and tends to magnify even small influences. Emphasising a groundedness that escapes the sometimes naive Buddhist analysis. That is in general - beyond any foundational cultural archetypes - their assumed forms, in relation to our psyche, reflect and greatly magnify the mindset of their perciever and their situation. Thus great caution and skillful practise is far more essential to these workings than any other. For this reason they are ideally restricted to experienced adepts or their guided groups. Failing to observe this can only lead to disaster and unimaginable horror!
The
Chaos underlying reality may be understood scientifically in terms
of the 'illogical' quantum chaos beneath the apparently ordered phenomena
of the physical world (a fact at all scales according to decoherence
theory). As well
as its possible existential parallel, in the Fortean weirdness randomly
erupting within ordinary reality. This potential for 'meaninglessness'
to a rational essentialist like Lovecraft was a source of terror,
a world
gone mad. But for those who regard arbitrary, human meaning as objectifiable,
it has an amazing potential.
Fortunately
we need not think at this complex philosophical level on a day to
day basis, for myth and poetic
PART
ONE - The Basics
We have suggested that these forces can be seen as horrific as Tiamat, or as awesome as an 'Eclipse Demon' when they intrude into the ordered world. Such forces can be active or passive manifestations, when active they can be an outpouring of mindless, disruptive or destructive energy seeking to reduce everything back to nothingness, when passive they can lure into oblivion. Our intuition can realise their nature and clothes them appropriately in terms of our responce to them. This is how Lovecraft regarded them in the main. Their appearance in the world is usually met with an equally powerful responce from the Cosmos. If they have any role at all it is an apocalyptic one, and a dark, catastrophic phase of transformation, which alas in times of severe crisis is sometimes necessary. At the end of time they are destined to rule our world, briefly. On the other hand (or perhaps tentacle) there is another side to them. Lovecraft does not always portray them as negative and destructive, sometimes they are simply 'misunderstood'. Just as Tiamat herself is described as a 'gorgeous' deity in the earliest Mesopotamian texts. These beings are deeply ambiguous. The primary Great Old One in Lovecraft's fiction is Azathoth. |
| Azathoth
|
|
There are two faces of Azathoth in Lovecraft's writing: '... the ancient legends of Ultimate Chaos, at whose center sprawls the blind idiot god Azathoth, Lord of All Things, encircled by his flopping horde of mindless and amorphous dancers, and lulled by the thin monotonous piping of a demoniac flute held in nameless paws'. —H. P. Lovecraft, The Haunter of the Dark 'Outside
the ordered universe [is] that amorphous blight of nethermost confusion
which blasphemes and bubbles at the center of all infinity—the
boundless daemon sultan Azathoth, whose name no lips dare speak aloud,
and who gnaws hungrily in inconceivable, unlighted chambers beyond
time and space amidst the muffled, maddening beating of vile drums
and the thin monotonous whine of accursed flutes..'. —H.
P. Lovecraft, The Dream-Quest of Unknown Kadath 'There came to that room wild streams of violet midnight glittering with dust of gold, vortices of dust and fire, swirling out of the ultimate spaces and heavy perfumes from beyond the worlds. Opiate oceans poured there, litten by suns that the eye may never behold and having in their whirlpools strange dolphins and sea-nymphs of unrememberable depths. Noiseless infinity eddied around the dreamer and wafted him away without touching the body that leaned stiffly from the lonely window...' —H. P. Lovecraft, Azathoth
Two very different encounters with Azathoth. The first clearly reveals
Lovecraft's attitude to the chaos and meaninglessness he percieved
deep in the heart of all things and beings. A 'Mad God' whose motivations
are random whims, usually manifest in destructive
or nihilistic ways. Azathoth here clearly represents that primal chaos
(or rather one 'image' of it) that has been shut out of the universe,
though ocassionally breaks through to cause mayhem and catastrophe.
In another aspect he also represents the most primeval inner atavism
in Mankind, the realm of the most basic survival instincts, of fight
or flight, mindless fear or hate, impulses often released in the mental
confusion and disorientation he can evoke. Accordingly few can 'see
Azathoth' and remain sane, and thus he has no known fixed image (parodying
religion). He can only be partially imagined Note
for the adept: such primality is often associated with the lowest
levels of being in Tantric and Kabbalistic practise, rather than the
higher reaches of the Abyss and Void beyond it. However this common
perspective is based on the arbitrary hierarchy of levels used in
those transcendental systems. From the perspective here the Void is
the same at the top and bottom, within and without and on all sides,
as these relative directions are meaningless in respect to it. Just
as there is no subconscious and superconscious mind, only a single
unconscious one. The forms its domains take are manmade interfaces
not inherent units. In advanced versions of these systems
Azathoth's
main cultural form as a mad demon king maybe a masque made of layers
of human and alien madness and destructiveness, his main legacy in
the world, that we have dressed him in. Just as the average human
unconscious, at root our instinctual self, has become a reservoir
of repressed neuroses and complexes. Azathoth can be all hell let
loose, but alas sometimes a necessity. Dealing with this is not easy,
shutting him out is the tradition, but this only makes him stronger.
The only way to deal with him seems to be to accept him not as a demon
but as the root of Being, as in the great nirvanic poem Azathoth,
or alternatively to sublimate difficult aspects of him in artforms,
as in the Music of Erich Zann. None of this is easy and could be seen
as a kind of cosmic psychotherapy.
"Geniuses
and crazy people are both out in the middle of a deep ocean; geniuses
swim, crazy people drown. Most of us are sitting safely on the shore.
Take a chance and get your feet wet". -Micheal Gelb "The poet becomes a seer through a long, immense, and reasoned derangement of all the senses. All shapes of love suffering, madness. He searches himself, he exhausts all poisons in himself, to keep only the quintessences. Ineffable torture where he needs all his faith, all his superhuman strength, where he becomes among all men the great patient, the great criminal, the great accursed one--and the supreme Scholar! For he reaches the unknown! ...So the poet is actually a thief of Fire!” Rimbaud '.
|
![]() |
Azathoth has a curious alter-ego 'Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth’s fields, and where They still tread them, and why no one can behold Them as They tread'. —H. P. Lovecraft, The Dunwich Horror 'Imagination called up the shocking form of fabulous Yog-Sothoth – only a congeries of iridescent globes, yet stupendous in its malign suggestiveness'. —H. P. Lovecraft, The Horror in the Museum 'It
was an All-in-One and One-in-All of limitless being and self –
not merely a thing of one Space-Time continuum, but allied to the
ultimate animating essence of existence’s whole unbounded sweep
– the last, utter sweep which has no confines and which outreaches
fancy and mathematics alike. It was perhaps that which certain secret
cults of earth have whispered of as YOG-SOTHOTH, and which has been
a deity under other names; that which the crustaceans of Yuggoth worship
as the Beyond-One, and which the vaporous brains of the spiral nebulae
know by an untranslatable Sign...' —H. P. Lovecraft and
E. Hoffman Price, Through the Gates of the Silver Key
Yog
Sothoth also has the strange characteristic in Through the Gates of
the Gates of the Silver Key as a kind of Godhead. In that all beings
including Lovecraft's alter ego in the story are an aspect of him.
Everything thus in a sence buds off of this being of chaos, so he
can be seen as far more than just an Other God or Old One. Footnote
: Within the Chaotic Inflation Cosmology of Big Bang Astrophysics
the whole universe looks like a cluster of chaotic spheres in random
combination (our ordered universe being just one sphere
in the total 'chaosmos'). Perhaps Yog Sothoth, as seen through and
in the boundary of our universe (the veil?), thus takes this form?
Was Lovecraft that psychic?
The
Great Old Ones
The most ubiquitously encountered on Earth are Shub Niggurath,
the black goat of a thousand young; the unspeakable Magnum
Innominandum; Tsathoggua, the chthonic toad god; sleeping
Cthulhu, Yigg, the serpent lord;
and that 'crawling chaos' manifest as Nyarlathotep.
The
other Great Old Ones are the third generation of entities associated
with various 'ancient inhabitants' of Earth and will be dealt with
below. |
![]() |
b | ![]() |
|
All
the Gods of Chaos probably serve some cosmic function, often despite
themselves, in that they dance to their own 'chaotic' rhythm, but
one as important as any other 'music' in the universe. They are
the dissonance that makes music. Thus it was the servitor of Azathoth,
Ghroth (the Harbinger or Nemesis), who in the mythos would destroy
90% of life on Earth, including the dinosaurs, on the malicious,
idle whim of his 'insane' master
The
Rise of the Elder Gods
The
first Elder God mentioned by Lovecraft is Hypnos.
MYTHIC
PARALLELS THE
GREAT GOD NODENS
|
![]() |
| The most active of HPL's Elder Gods however, and their nominal leader, is Nodens the Hunter, a nomadic entity, originally from Orion, who hunts the Great Old Ones, across the Dreamlands, and on our Earth, where he often dwells, as well as across the vastness of Space. His role appears to be to combat the eruptions of chaos in the world and preserve a minimal order within it. Though he is somewhat unruly himself, as he is also the Lord of the Abyss,where he dwells when on Earth, or in the Dreamlands of Earth. In fact some do not regard Nodens as an Elder God at all, classifying him as something more akin to a Great Old One because of this, though this title probably merely reflects his primevalness. Again we see a parallel with Greek myth and the primitive Titans who while opposing chaos are cast into Tartarus by Zeus and the Olympians to make way for civilisation. Nodens in this reckoning is equivalent to Chronos (and by association with Set and Marduk etc in their opposition to chaos monsters, and more pertinently with the Celtic Nuada's opposition to the demonic Formorians, before he becomes the Romano-British Nodens, who can thus be regarded as his direct model). Consciously Lovecraft may have based Nodens on Arthur Machen's The Great God Pan. In the novel of the same name, Machen, who was one of Lovecraft's favourite authors, describes a late Roman inscription hinting that the British Nodens is actually the titular god Pan. While at other times he seems more of a Neptunian archetype. The historical Nodens was said to be a hybrid of Hermes, Neptune, Mars and Silvanus (Pan) by the Romans. In Lovecraft, ultimately even Nodens, like Chronos, seems too primeval for the Earth Gods to bear and so is cast out of Mount Kadath into the Abyss. Becoming the archetypal 'Dark Lord of the Underworld', where he is served by winged daemons known as Night Gaunts. Nodens is regarded as eqaul in power to Nyarlahotep and his primary enemy. Nodens is also a close ally of the Goddess of Ulthar, and perhaps even her consort or father. Where as she rules over cats he rules over dogs (including the dog that kills Old One hybrid Wilbur Whatley). On Earth he acts as the Elder God's counterpart and foil to Nyarlathotep, and is often associated with the sea. In Lovecraft he first arrives on the Moon as it is formed, and uses its control over the Earths newly condensed oceans to chase off the Great Old One Cthuga, lord of chaotic fire (the cooling molten Earth?). He also has many similarities with the ancient Semitic Sea God Ea, or El, who was associated with the Great Flood, and whose consort or daughter Asherah may be regarded as another aspect of Ulthar. He may also be equated with the waxing moon, as his alterego Nyarlathotep - sometimes said to dwell on the dark side of the Moon - is equated with the waning moon.
To
reach the Dreamlands, a dreamer must find an unusual stairway in a
conventional dream and walk down the Seventy Steps of Light Slumber
to face the judgment of powerful gatekeepers, Great Gods named Nasht
and Kaman-Tha (perhaps equivalent to the brothers of Morpheus,
who presided over phobias and fantasies?). If judged worthy (the mastery
of fantasy and phobia?) the dreamer is allowed to descend the Seven
Hundred Steps of Deeper Slumber, and emerges in the Enchanted Wood.
Physical paths are also possible, through rare portals, but often
involve the death of the traveller. Similar steps exist on other worlds,
such as the 'seven and nine' Onyx Steps of the Mi-Go's first homeworld. Though
the term "Dreamlands" typically refers to the dimension accessible
by human dreamers, all of the other inhabited planets have their own
dreamlands. Reaching these other realms from the terrestrial Dreamlands
is possible but difficult according to Lovecraft. The
West is the most well-known region of the Dreamlands and is probably
the most peopled as well. It is where dreamers emerge from the Steps
of Deeper Slumber. The port of Dylath-Leen, the largest city
of the Dreamlands, lies on its coast (inhabited by 'Arabian sorcerers',
and 'Men of Leng', who serve the Crawling Chaos). The town of Ulthar,
where no man may kill a cat, is also located here (harbouring ancient
Atal the 'Patriarch' of the Temple of the Elder Gods.
Where is hidden a copy of the Pnakotic Manuscripts). Other important
cities are Hlanith (a coastal jungle city) and Ilarnek (a desert trade
capital). The land of Mnar and the ruins of the lost city of Sarnath
are found at the southern border. The ancient Enchanted Wood
- of the mysterious ratlike Zoogs (perhaps serviteurs of Shub
Niggurath) - lies in its centre. All these places are said to be the
constructs of great dreamers of ancient times. It joins geographically
with the South. The Underworld is a subterranean region that runs beneath the whole of the Dreamlands. It is dimly lit by a mysterious phosphorescence known as the "death-fire". Its principle inhabitants are demons and ghouls, who can physically enter the waking world through crypts. Humans who become 'abyssally obsessed' can also become ghouls. The Underworld is also home to the Gugs, monstrous giants banished from the surface by the Earth Gods for 'untold blasphemies'. The 'Great Abyss', a realm that lies below the ruins of Sarkomand, is a massive cavern that joins with all parts of the Underworld. It connects with the upper Dreamlands by a stairway in Sarkomand. The Abyss is ruled by the Elder God Nodens, who is served by the demonic nightgaunts. Nodens rests here in between raids on the Great Old Ones, via Sarkomand and the volcano of Ngranek on the isle of Oriab, whose upper slopes are guarded by his Nightgaunts. Typically Night Gaunts may attack stray humans, while some ghouls may befriend them. It is likely that all of HPL's cavernous worlds really lie within the Underworld of the Dreamlands. The
Underworld's deepest realm is the Vale of Pnath, a dangerous lightless
chasm inhabited by enormous unseen worms called Bholes, great
devouring forces akin to the Nordic serpents beneath the World Tree.
PART TWO The
Mystery of Hastur
Note:
It should be noted here of Chamber's different use of the name Hastur.
In the book The King in Yellow he claims Hastur to be the name of
one of the stellar homes of his phantom, along with 'nearby' Aldebaran
and the Hyades. This would indicate that Hastur refers to the Pleiades,
their primary neighbour. However while it may also imply the Outer
God Hastur is associated with the Pleiades/Hastur, it does not imply
that these two Outer Gods are identical or even related. Though perhaps
it is an indication that Hastur in his ambiguity also stands between
the Elder Gods and Great Old Ones in general, as well as between Nodens
and Shub Niggurath in particular, and so perhaps does contain some
element of the Not-to-Be-Named-One and the King in Yellow as well.
Perhaps it was this aspect that mislead Derleth. See Starlore for
more.
|
|
B. Cthulhu and the Great Old Ones
|
|
The
Great Old Ones are technically the Lesser Other Gods.
While this distinction is not always made, and the term Great Old
Ones often applied to all the Gods of Chaos (as it has been until
now above, as a useful term enabling us to drop clumsy phrases like
'Lesser Other Gods' or 'Lesser Outer Gods'). But it is also useful
in reference to those beings that are resident on Earth or other planets,
rather than outside Time and Space as are the Outer Gods proper. As
such the Great Old Ones can be said to represent the chaos of the
'the abyss inbetween' imprisoned in the manifest universe, while the
Elder Gods represent its primal creative emanations and the Other
Ones represent the Chaos beyond the world. Some Great Old Ones probably evolve through centuries of evocation by various insane cults on certain planets who effectively generated thought forms to contain these forces. The most powerful of whom were usually expelled very quickly by the Elder Gods, and either sealed in the abysses of their planets or confined to the Dreamlands (or both). More often they may have been created in order to identify and encapsulate forces that needed to be controlled in the same way shamans personify the ailments they heal. However this does not stop them telepathically communing with those who approach their prisons, nor does it prevent their cult followers temporarily releasing them again. Such chaotic entities from the deep are not unique to HPL, but feature in most cultures, such as the Fomori of Celtic Myth.
D.
The Great Ones or Earth Gods They
also include within their ranks those Outer Gods who may be on Earth
at any one time,
and who have power over them. Primarily Ulthar, Nodens, Nyarlathotep,
the King in Yellow and Hastur.
NOX Finally
to understand the origins of the Outer Gods a little more we shall
return to comparitive mythology and particularly the myth of Nox. The
Greek Cosmogenies then focus on the primeval creative deities, who
closely parallel the little HPL says about the Elder Gods.
Lovecraft's greatest vision however, confirmed by the Book of Hastur,
is in his insight into the Hordes of Chaos, the Other
Gods, who even the Greek texts declared were just as important as
the creator deities in the greater scheme of things. Thus according
to Greek Myth Nox gave birth not only to the primary deities
of creation but also to Chaos and a horde of 'horrible, painful,
cruel, brooding, mocking and malignant offspring.' (Hesiod's Theogony,
212). A fairer assessment might see them as just not user friendly,
the 'negative' aspects of existance. The Greeks say little more of
them than their names for them: Moros, or Doom; Phthonus,
or Emnity; Apate, or Deceit; Momos,
or Mockery; and the vampiric Keres, as well as their
more infamous siblings, who found an active life on Earth with Hastur,
Eris, Thanatos and Nemesis.
Her most dangerous offspring however was Ophion (her
lover in her Eurynome archetype), the unruly Serpent God (Apep),
who impregnates her as the North Wind creating the Cosmos, but is
later cast into Hades by Kronos (or herself). Ophion is identical
to the spawn of Tartarus, the great serpent Typhon,
reborn in the world through Gaia. Such beings are often seen as responsible
for the destructive forces of nature. We might also include the Hecatonchires,
or hundred handed ones, in this list. Their appeasing cults often
remerging after great natural disasters, such as the eruption which
destroyed the ancient Minoan civilisation, after which weird Giant
Octopi came to be worshiped, or the legendary sinking of Atlantis.
The Book of Hastur concurs with these stories but indicates the Greek
Myths have been considerably moderated for a squeamish audience. Nox
was also a source of creation and order, understood as the 'creative
tides' that arise within Kaos. The deepest of these were known to
the Greeks as the Fates (the Wyrd), beings dwelling in a dark cavern
(or well) who generated the destiny of the World (often spontaneously
and mysteriously). Another was Philotes, the power of affinity and
the mysterious interconnectedness of all things (who was probably
a more subtle precursor of Eros, the first 'gravity like' force to
emerge from the Cosmic Egg, which pulled together the dualistic Uranus-Gaia).
But the most significant for sentient life was Hypnos, the younger
brother of Aether, ruler and creator of the dreamworld, who represents
the first emergence (and submergence) of self awareness and will.
The Book of Hastur indicates that all of these were rather dreamy,
pre-conscious entities, usually operating in a trance like state,
and dwelt in the caverns of the Dreamlands in the liminal space between
the unconscious source of being and the waking world. Parallels to these Greek myths can be found in most Indo-European mythologies, though often less developed. More surprisingly, similar images are found in Tibet, though these can be partly explained via adopted Indian imagery. Here we read of Za, a terrifying multi-eyed, serpentine or tentacular, demon, that stands at the gates of the greatest mysteries. Such 'guardian demons' could be seen as equivalent to Azathoth standing on the threshold of chaos and the void, but in this case serving a more optimistic, protective role, scarying off the uninitiated. Though this did not stop the ancient Tibetans offering human sacrifices to it! This seems to be due to its earlier role as an eclipse demon which 'ate' the Sun and Moon, causing outbreaks of chaos in the world. A phenomena closely associated with the Black Sun cult. Similarly tentacular and serpentine demons were seen in the Bon Po religion as primeval deities of the land or manifestations of primal emotions and instincts. Many
of these myths came from India where the better known Tantric mythos,
of the creation of the world
Appendix
:: Geography - Hyperborea
|